Development Log #9 – Homestretch

Welcome back, Captain.
The team has been hard at work on the finishing touches for most of the games features. Here is a little bit of what you can expect to play very soon.

Upgrades! Augment your captain and crew with various items of human and alien origin.

Upgrades are split into two categories: Modifiers that alter your weapon statistics and Abilities that perform an action once you have satisfied their requirements. The latter proved a difficult design challenge for us to overcome.
Encouraging players to min-max their gameplay to optimizing the activation of their abilities is not an easy task. Several things played into this: tieing requirements to sensible actions, the affordance of the item visually in terms of the icon and vfx and written in the form of the description.
In the last two weeks we have focused on theming and affordance.

On-foot Combat! We have been tweaking the enemies and adding to the game feel in as many subtle ways as we could.

We’ve revised the color coding on projectiles for you to better be able to focus better on enemy projectiles, altered the camera to be able to see more in the direction in which you are aiming, reworked the camera kick to feel better while moving and introduced a slow down upon completing rooms to signal to the player that the combat is over.
All of these, in addition to behaviour and balance changes for most enemies to make them more unique and fairer are the changes you can look forward to.
Development wasn’t without its issues. Managing difficulty and difficulty scaling is an ongoing issue that we are currently looking to solve by perhaps creating enemy variety by combining existing elements, introducing new ways to spawn enemies, and adjusting enemy health.

Comms! What use is roaming the galaxy with no one to talk to. Pick up communications from both friend and foe.

Our comms system is working dual purpose, both to provide useful hints and guidance to the player and to give the world flavour.
We’ve gone through several iterations of this system to finally get to something you can look forward to every time you play.

This and more will be coming to early access, which is just around the corner!

Stay tuned,
Double D.

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