Development Log #6 – Work, aliens and more work.

Hey Captains!

We have been hard at work for the past month. Discussing, creating and iterating to alien perfection.
(Also, check out this amazing icon —->)

Because of our long lasting silence this will be a double update! So without wasting any time with talking about it, let me show you: 

In this update we focused on enhancing the combat and progression. Players can now pursue objectives which will reward them with new abilities and upgrades for their crew! Eventually players are able to challenge a ruler of the aliens and perhaps defeat the threat. Once and for all?

Now what happened after this? Turns out a lot! Iterations on both space and on foot have been made. See for yourself:

A lot of improvements have been made to the visuals, new environmental models, effects and lighting are just a few of the new additions.
Furthermore we have iterated on the on foot by adding in new abilities, enemies and player feedback.
On space players can now fight big ships before boarding them as well as more player feedback.

So what’s next you ask? Well, we’re focusing on adding more long term engagement to the game. This means, but is definitely not limited to, new abilities, new encounters, balancing and better player feedback.

We look forward to releasing a build for everyone to enjoy, for now join us on discord if you have any questions. link

Signing off,
Headquarter.

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