Development Log #1 ~The Concept

Introduction

Throughout our development we will be posting updates and sharing our progress with anyone interested to read! Following is an update on design and art department. They’re excited to show you what they have been working on. Take a look:

The Captain of A Crew

As a captain of a space vessel tasked to explore the galaxy, you face off against the hordes of evil, accompanied by your loyal crew whose skills and teamwork allow you to overcome any challenge both within enemy ships as well as in the hidden waters of space.
When players board ships or space stations you are able to gather your most trusted crew members to join you on your mission to vanquish the evildoers or maybe just, claim some loot? Check out the some early concept art!
2018-12-07_4
When exploring space you are bound to run into evildoers or other adversaries that will not see eye to eye with your ideals. Here’s some early concept art of a player blasting an enemy warship:
Space
Your crew members will provide you with valuable insight and skills to allow you to defeat more evildoers and explore the mysterious sectors of space. Overcoming challenges will reward you with special pieces of equipment and perhaps new friends!

Defining the Look

With our reference being drawn from science pulp fiction the artist wanted to create something that not only retained that authentic feel but also felt new and refreshing. This is an illustration of the effect we want to shader to have on our objects:
PotShaderReference

Creating the look

After they defined a visual reference for what we wanted we could start creating it! This is the first step towards creating the final shader which means the final product will look even better!
Shader
Next up we’ll be showing you some gameplay so stay tuned!
Nick Guilliams and the Double Door Team.

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