
When exploring space you are bound to run into evildoers or other adversaries that will not see eye to eye with your ideals. Here’s some early concept art of a player blasting an enemy warship:

Your crew members will provide you with valuable insight and skills to allow you to defeat more evildoers and explore the mysterious sectors of space. Overcoming challenges will reward you with special pieces of equipment and perhaps new friends!
Defining the Look
With our reference being drawn from science pulp fiction the artist wanted to create something that not only retained that authentic feel but also felt new and refreshing. This is an illustration of the effect we want to shader to have on our objects:

Creating the look
After they defined a visual reference for what we wanted we could start creating it! This is the first step towards creating the final shader which means the final product will look even better!

Next up we’ll be showing you some gameplay so stay tuned!
Nick Guilliams and the Double Door Team.